SHELL MODEL
HUMAN
FACTORS
(SHELL
MODEL)
What is the shell model?
The SHELL Model is one of the tools used by psychologists to study
the interaction between individuals, the systems in which they function, and
the environment which influences those activities. This model, whose major components include
software, liveware (humans), and hardware, is used extensively by
multi-disciplinary design teams as follows:
Systems designers have three types of
resources to employ:
·
Hardware → (The interface between people and hardware) The Air
Traffic Control suites, their configuration, controls and surfaces, displays
and functional systems // Physical
property, tangible items such as buildings, vehicles, equipment, materials, and
so forth.
·
Software → (The interface between people and
software) Rules, regulations, orders, policies, standing operating procedures,
customs, practices, habits and so forth, all of which administratively govern
the manner in which the system operates, and perhaps, the organizational
structure of its people and information.
·
Liveware → (The interface between
people and other people) The human beings - the controller with other
controllers, flight crews, engineers and maintenance personnel, management and
administration people - within in the system.
·
Enviroment → (The interface between people
and the environment) The situation in which the L-H-S system must function, the
social and economic climate as well as the natural environment.
Each of these components must interact
with each of the others in an environment which will potentially influence any
or all of the individual resources.
These external factors which affect the performance of a system or its
components, but over which the system designers have no influence, are termed environmental factors. This system may be simplistically illustrated
as follows:
For human factors researchers, the most
important interactions are those that involve the people, or liveware. This includes: L-H, L-S, and L-L interfaces. In real world application the relationships
of course are not limited to two dimensions, but must be thought of and planned
in three dimensions. This occurs for
example, when both the cockpit and cabin crewmembers interactions with each
other and the myriad of hardware and software interfaces encountered in the
course of a normal air carrier flight are considered.
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